Talk:Ranma ½: Akanekodan Teki Hihou

Firstly, I just want to note that "Treasure of the Red Cat Gang" should probably also serve as a redirect to this page.

Secondly, I was thinking of adding a segment noting what each of the playable character's goal and abilities are in the game, but I didn't know if that was appropriate, so I figured it would be best to ask here. For an example of what I'm suggesting, this is what I would put for Ranma Saotome's entry in that segment:

Ranma Saotome is the main character and can never leave the party. Thusly, he is present throughout the entire game. Ranma's primary goal is to obtain the Star Crystal for himself and use it to wish away his Jusenkyo curse. His secondary objective is to prevent the rebirth of the Ghost Cat King - as Akane notes, he in particular will suffer if felines become the dominant species. His final objective is retrieving his father from the clutches of the Akanekodan. Ranma's skills are primarily offensive, and he is a solid, all-around balanced character. His default special technique is the Tekizen Daigyakuso, which enables the entire party to automatically flee a battle. At level 2, he learns the Ryuusekyaku technique, which is a powerful kick attack that targets a single enemy. At level 5 he learns the Kachu Tenshin Amaguriken technique, which is a rapid-fire punching attack against a single foe. At level 8 he learns the Hiryu Shoten Ha, which deals strong damage to all enemies. At level 12 he learns the Hishokyaku, a more powerful version of the Ryuusekyaku. Finally, at level 16, he learns the Hiryu Korin Dan, his most powerful technique, an extremely strong blast of energy that hits all opponents.

Ranime Codexer 01:03, June 16, 2011 (UTC)Ranime Codexer


 * I've added redirect links for "Treasure of the Red Cat Gang" and "Hidden Treasure of the Crimson Cats" (which is an alternative translation for the title). As for the other query it does seem appropriate to add that information, as otherwise someone would have to play the actual game to learn about the motivation behind the characters which would otherwise be difficult to convey in the context of the Detailed Storyline. However, I do feel that what skills characters learn along with when they learn them should be kept as a separate section, as this seems to come under Game mechanics, rather than the character's motivation/development through the storyline. --Trivi-AM (talk) 10:55, June 16, 2011 (UTC)