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+ | {{nihongo|'''Ryoga Hibiki'''|響 良牙|Hibiki Ryōga}} is [[Ranma Saotome]]'s eternal rival, the only one he has outright stated to truly consider as such. He is one of the most powerful fighters in [[Ranma ½]] and arguably the {{W|tritagonist}} of the series. |
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− | {{nihongo|'''Ranma ½: Battle Renaissance'''|らんま½ バトルルネッサンス|Ranma ½ batoru runessansu}} ''(game cover pictured)'' is a 3-D {{W|Fighting game|fighting game}} developed by Atelier Double for the {{W|PlayStation (console)|Sony Playstation}} which was released on December 6, 1996. The game marks the only appearance of [[Ryu Kumon]] and [[Rouge]] outside of the mange. |
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+ | Following Ranma's transfer to his middle school, Ryoga soon grew a deep hatred towards him as Ranma constantly bested him in getting the last servings of bread during the school lunch break. This lead Ryoga to challenge Ranma to a duel, however, Ryoga's lacking of a sense of direction led him to wander for four days before finally reaching the agreed location of their fight. Once Ranma left, a begrudged Ryoga followed him doggedly, even arriving at the legendary springs of [[Jusenkyo]]. |
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− | The game follows [[Ranma Saotome|Ranma]] and company after [[Tatewaki Kuno|Kuno]] invites them to the mysterious Kikaiga Island which his family has recent purchased. Once there the group learn that the island is actually a demon's lair which holds a legendary treasure called Shingouki, hidden within eight stones throughout the island, prompting the group to head and search for the stones so that they can claim the treasure for themselves before anyone else. |
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+ | ''[[Ryoga Hibiki|Read more...]]'' |
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Revision as of 14:16, 9 September 2013
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Ryoga Hibiki (響 良牙 Hibiki Ryōga?) is Ranma Saotome's eternal rival, the only one he has outright stated to truly consider as such. He is one of the most powerful fighters in Ranma ½ and arguably the tritagonist of the series. Following Ranma's transfer to his middle school, Ryoga soon grew a deep hatred towards him as Ranma constantly bested him in getting the last servings of bread during the school lunch break. This lead Ryoga to challenge Ranma to a duel, however, Ryoga's lacking of a sense of direction led him to wander for four days before finally reaching the agreed location of their fight. Once Ranma left, a begrudged Ryoga followed him doggedly, even arriving at the legendary springs of Jusenkyo. |